Eden Conquer

Zero to First Reborn

The complete beginner's guide to Eden Conquer — from your first character to your first rebirth, when you restart at level 15 with permanent bonus stats. Everything here is checked against how this server is actually configured, which is not the same as stock Conquer.

How this server differs

If you have played Conquer before, or you are reading a guide from anywhere else, start here. Eden Conquer changes several things that most guides assume.

Stock ConquerHere
Six or more classesFour — Trojan, Warrior, Archer, Taoist
Start at level 1 with nothingStart at level 15, fully equipped, with 50,000 silver
1x experience3x experience
Three lives (rebirth twice, then reincarnate)Two rebirths. Reincarnation is switched off
Craft a Celestial Stone from gemsCelestial Stone is bought, not crafted
Free-gear quests start at scattered NPCsThey all start at one NPC in the Job Center
The most expensive mistake here is rebirthing the moment you are allowed to, at 120. Going to 130 instead is worth 55 permanent attribute points. See Rebirth.

Picking your class

Four classes are available at character creation. There is no Ninja, Monk or Pirate on this server. Taoists split into Water or Fire at level 40 — you make that choice later, not now.

Start here

🛡 Warrior

The safest first character. Heaviest armour, the only class that can use a shield, and it starts with Superman already learned — the skill that multiplies damage against monsters and makes grinding trivial. One weapon, one proficiency. If you are not sure, pick this.

Best farmer

🏹 Archer

Ranged, and the best money-maker in the game once grown — other players will pay you to power-level them. Squishy, and bow proficiency climbs slowly. Starts with the XP-fly skill.

Pure offence

🗡 Trojan

Starts with Cyclone, Fast Blade and Scream Sword already learned. Dual-wields two one-handed weapons from level 40, so you fund two weapons and grind two proficiencies. Weak to magic.

Two paths at 40

🔮 Taoist

Starts with Cure, Thunder, Lightning and Chain Bolt. At level 40 you choose: Water (heal, revive, buff — needs a group, but rebirths ten levels early at 110) or Fire (heavy damage, expensive on mana).

Water Taoist rebirths at 110, everyone else at 120. That is a real head start, but a Water Taoist genuinely struggles to level alone. Only pick it if you expect to play with other people.

Your first five minutes

You do not start at level 1 here. A brand-new character is created at level 15 in Twin City, already wearing a full set of equipment, holding 50,000 silver, and with its core class skills already learned.

ClassSkills you already have
WarriorSuperman, Shield, Accuracy, Roar
TrojanCyclone, Fast Blade, Scream Sword
ArcherXP Fly
TaoistCure, Thunder, Lightning, Chain Bolt

So what do you actually do first?

  1. Go and get promoted. The Job Center is its own map, and all four class trainers are there. You can take your first promotion straight away.
  2. Don't spend the 50,000 silver on gear. Your promotions hand you better equipment than you can buy at this level, for free. Spend it on a socketed weapon instead — see Gems.
  3. Find the Market. Every workshop NPC that matters — upgrading, composing, blessing, repairing — is in one row in the Market, along with the rebirth NPC. See The Market workshop.
Level cap is 137. Experience stops accumulating past that. From 130 onward, surplus experience within a level is discarded, so 130 is the level that matters for planning — see Rebirth.

Stats, skills & proficiency

Your stats are chosen for you — until you reborn

Conquer has four stats: Strength (damage), Agility (accuracy, speed, dodge), Vitality (HP) and Spirit (magic).

Before your first rebirth the game allocates your points for you from a fixed per-class template. Every Archer of the same level has the same base stats. This is why "best build" discussions are all about reborn characters — before that, there is no build to choose.

After rebirth you allocate freely, and you get a lot to allocate. The standard melee rule: put in exactly enough Strength and Agility to wear your weapon, and dump everything else into Vitality. HP wins fights.

Weapon proficiency

Every weapon type has its own proficiency, raised by landing hits with it. Higher proficiency means more damage and better accuracy.

  • Proficiency gain scales with damage dealt, so hitting monsters below your level levels it faster.
  • Violet gems boost proficiency gain — socket one while grinding a new weapon type up.
  • Skill hits feed spell experience, not weapon proficiency. If you are trying to raise a weapon, swing it.

Bows level noticeably more slowly than melee weapons. Plan for it.

⚠ Rebirth resets your weapon proficiency and spell levels. They come back as you re-level, but at 3x that is a real investment — another reason not to rebirth before you have squeezed everything out of your first life.

Where to level

Experience here is 3x. That is a modest rate, not a fast one — you will spend real time in each of these brackets, so being in the right place actually matters. Grinding the wrong map is the difference between an evening and a week.

LevelMapWhat is there
15–30Adventure IslandFire Snake Spirit, Tough Snake (level 1) — harmless, good for a new weapon
22–32Central Plain (Twin City)Ghost King, Human Aide, Human Messenger (22)
32–45Forest (Phoenix Castle)Cateran (32), Poisonous Rat (37), Lonely Tyrant (45)
42–57Globe ForestHuge Snake (42), Bandit Leader (52), Huge Spirit (57)
47–77Canyon (Ape City)Monkey (47), Giant Ape (52), Thunder Ape (57), Snakeman (62), Titan (77)
67–82DesertSand Monster (67), Hill Monster (72), Rock Monster (77), Blade Ghost (82)
78–118Sky City PassTiered all the way up: 78 / 88 / 98 / 108 / 118. The best single map for the long middle
87–100Island (Bird Island)Birdman (87), Hawk (92), Robber (97), Bandit (100)
102–117Mystic CastleBat (102), Bloody Bat (107), Bull (112), Devil (117)
105–125Labyrinth, floors 1–4105 → 125 by floor
120+Evil AbyssDense level-120 monsters
🎯 The Labyrinth is worth running for its drops, not for faster experience. Every map pays the same 3x rate. What the four floors give you that ordinary grinding does not is Sun, Moon, Star and Cloud Diamonds — see Making money.
⚠ The Training Ground runs at the vanilla 1x rate, not the server's 3x. It is there for practice, not progress — you will level three times faster anywhere else.

Every other map now pays the same 3x. There are no hidden per-map bonuses left, so pick your spot on monster level and density alone.

Remember Hill Monsters in the Desert. They drop the Emerald you need for your level 70 promotion. Pick one up while you are levelling through that bracket rather than hunting for it later.

Free EXP

Enlightenment

Any player more than 20 levels above you who has enlightenment points can Enlighten you. You can receive it five times, and it keeps paying out over time after they cast it. It costs the giver nothing they cannot regenerate, so most will do it for free — just ask in world chat.

Offline Training

The Offline Training Ground is its own map with an NPC that banks experience while you are logged out. Choose it when you log off rather than just closing the client — it is free experience for time you were not playing anyway.

Get power-levelled

The server actively rewards high-level players for dragging newcomers along: anyone level 70+ earns virtue points for levelling someone at least 20 levels below them, which they redeem with Shelby in the Market for experience and meteors. That means people have a concrete reason to help you. Ask.

Daily and weekly events

There is a large slate of scheduled content run from Twin City — Elite PK, Team PK, Class PK War, Weekly and Monthly PK War, Capture the Flag, Guild War, Power Arena, Horse Racing and Couples PK, each with its own envoy NPC. Most reward experience or items well beyond what grinding pays. Check what is running before you settle in for a grind session.

Promotions

Promotions are half of your free gear (the quest ladder is the other half). Each one hands you Super-quality equipment — the top tier — and together they are the main reason not to buy gear while you level.

All four class trainers stand in the Job Center, which is its own map. Promotions come at 40, 70, 100 and 110, on top of the first one you can take immediately at 15.

LevelBringYou receive (first life only)
15nothingyour first promotion
40nothingSuper shield + Super weapon
Taoists choose Water or Fire here
701 EmeraldSuper armour + Super ring
1001 MeteorSuper +2 weapon, 2 sockets
1101 Moon BoxSuper +3 weapon, 2 sockets, and a free DragonBall

Exact item names vary by class — a Warrior's level 110 reward is a +3 Mythic Blade, for instance. The tier, plus level and socket count are the same across classes.

⭐ The level 110 promotion is the single best item in the game for a new player. A Super +3 two-socket weapon plus a DragonBall, for one Moon Box. Do not put this off.

Where to get the materials

  • Emerald — drops from Hill Monsters in the Desert. The trainer will tell you the same thing if you turn up without one.
  • Meteor — drops widely, and trades cheaply in the Market.
  • Moon Box — buy it or trade for it well before you hit 110.
⚠ Promotion gear is first-life only. After you rebirth, promotions still upgrade your class but stop handing out equipment. Bank what you are given.
⚠ There is no promotion at 120. 120 is the rebirth gate. If you are waiting for one, you are waiting for nothing.

The quest gear ladder

Sixteen quest chains, running from level 22 to level 115, each one handing you a piece of equipment well above what you could find or afford at that level. Together with your promotions they will clothe you all the way to rebirth without you spending a coin.

⭐ They all start in the same place. Every chain begins with Taskmaster Chang in the Job Center at (51,49) — the same map as your class trainers. He is the single most important NPC in the game for a new player. Go and talk to him every time you hit one of these levels; he sends you on to whoever you actually need to see.
LevelQuest chainReward
22The ConnectorRefined necklace
30Spun Gold ArmorLevel 32 Unique armour
40Azure PillLevel 43 Unique ring
45Artisan's FeatherLevel 50 Unique weapon
48Mystic RingLevel 52 Unique headgear
50Frantic MonkeysLevel 55 Elite weapon
55Soul of GeneralLevel 60 Elite boots
60Mad ManLevel 67 Elite headgear
75Ghost CityLevel 87 Elite armour
78Tomboy's MarriageLevel 82 Elite necklace
85Desert BloodLevel 90 Elite ring
90Hero's Wings ⭐Super headgear
95Family Feud ⭐Level 97 Super necklace
98Desert Treasure ⭐Level 100 Super boots
105Desert Expedition ⭐Level 110 Super ring
115Power Book ⭐Level 120 Super armour

Frantic Monkeys at 50 is the standout of the early game — an Elite weapon at level 55, free, when you would otherwise be swinging something Refined. Taskmaster Chang sends you to Officer Bao in Ape City at (553,584), who wants a Decayed Heart from the Macaques.

From level 90 the ladder starts paying Super quality — the top tier. Follow it to the end and you arrive at rebirth wearing Super headgear, necklace, boots, ring and armour that cost you nothing.

Also at 100 — your talismans

Two more chains open at level 100, both starting with Sugar Tang on Bird Island (685,599): the Attack Talisman and the Defense Talisman. Each runs nine or ten stages and sends you around several maps, so treat them as a project rather than an afternoon.

Talismans take Thunder gems (attack) and Glory gems (defence) — the only place those two gems can go. They are also exempt from the rebirth downgrade, so they are worth investing in.

There is much more quest content than this. The ladder above is only the equipment chain. There are hundreds of other quests — delivery and story quests from level 10, events, tournaments and PK ladders. Talk to NPCs with a quest marker; this guide just covers the ones that reliably hand you gear.

Reading gear — quality tiers

Every item exists in five quality tiers, written into the item's name:

Item nameTier
Steel BladeNormal
Refined Steel BladeRefined
Unique Steel BladeUnique
Elite Steel BladeElite
Super Steel BladeSuper — the top tier

Unique → Elite is the biggest single step. Getting a Normal item up to Refined is rarely worth the materials. Since your promotions hand you Super gear for free, most of your upgrading effort should go into levelling that gear rather than raising the quality of something worse.

Shorthand you will see in trade chat

L120 Super -2 +3 means: level 120 item, Super quality, 2 sockets, composed to +3.

Sockets beat quality while you are levelling. A lower-quality weapon with two Rainbow gems in it will get you to 130 faster than a bare Super. Your level 100 and 110 promotions solve this by giving you Super gear that already has two sockets.
⚠ Raising an item's level raises its stat requirements. Check you can still wear something before you upgrade it.

The Market workshop

Almost everything you will ever do to an item happens in one short row of NPCs in the Market. The rebirth NPC is in the same place.

🔨 Equipment Blacksmith

Upgrade quality, upgrade item level, and lower item level. It never fails — it just costs more DragonBalls than a gambling artisan would.

He mentions "Artisan Wind" in his dialogue. That NPC does not exist here, so there is no cheaper gamble option — this is the only upgrader.

🔥 Wuxing Oven

Composing (the +1 to +9 bonus), enchanting, and stone composing — turning three stones into one of the next level up.

✨ Ethereal

Adds blessing to an item — the negative numbers. Each bless point is 1% less damage taken. Paid for in Super Tortoise Gems, or you can get your first one free by choosing a blessed first rebirth.

🛠 Godly Artisan

Repairs maximum durability — the damage ordinary repairs cannot undo. Bring anything you have been wearing for a long time.

Composing, and why it gets expensive

Composing adds +1 through +9: more damage on weapons, more defence on armour. It never fails. The cost is not risk, it is quantity — each level needs three of the level below, so the cost triples every step:

BonusBase items or stones
+13
+29
+327
+481
+5243
+6729
+72,187

A realistic target for a new player is +1 to +3 — and note your promotions already hand you a +2 weapon at 100 and a +3 at 110, which is a very large head start.

⚠ Gems are consumed permanently when socketed. Removing one destroys it. Decide before you commit.

Gems

🌈 Socket Rainbow gems. That is the answer. The server applies the Rainbow gem bonus directly to every point of experience you earn, on top of the base 3x rate. At a modest rate that bonus matters more, not less — it is compounding against a long grind. Nothing else you could put in that socket comes close while you are levelling. Swap to damage gems once you have stopped caring about levelling speed.
GemWhat it doesWorth it?
RainbowCharacter experienceYes — until 130
VioletWeapon proficiencyTemporarily, on a new weapon type
MoonSpell experienceTaoists grinding spells
DragonPhysical attackEndgame, melee and archer
PhoenixMagic attackEndgame, casters
FuryHit accuracySituational
TortoiseDamage reductionPvP, and feeds blessing at Ethereal
ThunderAttack — talismans onlyOnce you have a talisman
GloryDefence — talismans onlyOnce you have a talisman
KylinWeapon durabilityNo — repairs are cheap

Each gem comes in Normal, Refined and Super. Composing them upward is done in the Market, and mining yields normal gems for free, which makes composing-and-selling a decent early income.

Making money

  1. Power-level newcomers. At level 70+, levelling someone 20+ levels below you earns virtue points, redeemed with Shelby in the Market for experience and meteors. Archers are best at this, and people will pay you on top.
  2. Run the Labyrinth. Its four floors drop Sun, Moon, Star and Cloud Diamonds, which Simon in Twin City exchanges for rewards. The floors scale from level 105 to 125, so work down as your gear allows.
  3. Mine. Free ore and free normal gems, which compose into refined gems that sell.
  4. Flip in the Market. Meteors, DragonBalls and gems all have a liquid player market.
The one thing to stop doing: buying replacement gear every ten levels. Your promotions clothe you in Super gear for free at 40, 70, 100 and 110. Put your money into gems and into upgrading the weapon you were given, not into an interim set you will drop in a week.

Rebirth, step by step

🛑 You hit 120 and you are allowed to rebirth. Do not do it yet.

Rebirth grants bonus attribute points based on the level you rebirth at, and the curve is steep at the top:

Rebirth atBonus pointsWater Taoist rebirth atBonus points
12001100
12231143
1241011810
1262112221
1283612636
13055 — maximum13055 — maximum

Rebirthing at 120 instead of 130 costs 55 permanent attribute points, on that character, forever. Every level counts, not just the even ones — and since surplus experience is discarded from 130 onward anyway, 130 is exactly where you want to be.

Step 1 — be fully promoted

You cannot rebirth until you have taken every promotion, including the one at 110. A level 130 character who skipped a promotion will be turned away.

Step 2 — buy a Celestial Stone

There is no gem recipe here. Other guides will tell you to craft a Celestial Stone from seven gems and a Clean Water. On this server it is simply an item you buy — from the CP shop, from the race-point shop, or from another player's booth. Do not go hunting for Clean Water.

Step 3 — 🚨 bank your gear first 🚨

This is the step people cry about afterwards. Everything you are wearing when you rebirth gets downgraded. Your Super +3 level 120 weapon comes out the other side as junk. Permanently.

Gear in your warehouse is untouched. Strip everything, store it, and walk to the rebirth NPC empty-handed.

A few slots are exempt and survive being worn: garment, steed, riding crop, talismans, bottle and weapon accessories. Everything else — weapon, armour, helmet, necklace, ring, boots — gets crushed. Your off-hand weapon is removed outright.

Step 4 — the Rebirth Master

The Rebirth Master stands in the Market. He offers two kinds of rebirth:

  • Normal — a chance at a Super gem.
  • Blessed — puts a -1 bless onto an item you are wearing, which is 1% less damage taken, forever.

Step 5 — you are level 15 again

  • Your level drops to 15 and your stats are wiped to zero
  • You receive a large pool of freely assignable attribute points — the base pool plus up to 55 bonus for rebirthing at 130
  • You keep key skills from your old class — see below
  • Weapon proficiency and spell levels reset, and must be re-ground from scratch

The second rebirth

Same level requirements, but instead of a Celestial Stone you need an Exemption Token. The payoff is much bigger:

🎉 A second rebirth hands you a complete Super +5 equipment set — weapon, armour, helmet, necklace, ring and boots — already socketed with Super gems. It also gives a very large permanent defence bonus. This is the real endgame milestone on this server.
⚠ There is no third life. Reincarnation is disabled here, which also means Pure Skills are unobtainable. Ignore any guide that tells you to plan your class chain around them. Two rebirths is the whole game.

Choosing your rebirth class

You can rebirth into any of the four classes. What makes a combination good is which skills carry over.

First lifeNotable carry-over
WarriorReflect ⭐, Shield, Roar, Superman
TrojanCyclone, Spirit Healing
ArcherPoisonous Arrows, low-level bows
Water TaoistCure, Invisibility, Magic Shield, Stigma, Meditation
Fire TaoistThunder, Fire, Cure, Meditation
⭐ Get Warrior into your chain. Reflect is the most valuable carry-over in the game, and Superman makes any class a fast leveller. With only two rebirths available, "something → Warrior" is the safe default.

Two specific pieces of advice

Think twice before rebirthing your Archer. A high-level Archer is the best power-levelling and money-making character here, and the server pays virtue points for exactly that. Many players keep one un-reborn on purpose.

Water Taoist first life is a real strategy — you rebirth ten levels earlier and carry Cure, Stigma, Magic Shield and Meditation into a melee body. The cost is that levelling a Water Taoist to 130 is the hardest grind here and needs a reliable group. Solo player? Go Warrior first.

Costly mistakes

  1. Rebirthing at 120. It costs 55 permanent attribute points versus waiting for 130, and past 130 surplus experience is discarded anyway. See Rebirth.
  2. Wearing your gear to the Rebirth Master. Everything equipped is downgraded. Bank it first. People lose whole geared sets this way.
  3. Skipping a promotion. They are the free gear ladder here — Super equipment at 40, 70, 100 and 110, plus a DragonBall. And you cannot rebirth at all until you have taken every one of them.
  4. Buying gear at every level. Your promotions out-clothe anything you can afford. Spend on gems and on upgrading what you were given.
  5. Never talking to Taskmaster Chang. Sixteen free gear chains start with him in the Job Center, and nothing points you at him. Check in every time you hit a level on the ladder.
  6. Planning around a third life. Reincarnation is switched off here, so Pure Skills cannot be obtained. Any guide that tells you to line up three lives of the same class is describing a different server.
  7. Trying to craft a Celestial Stone. It is bought, not made. There is no Clean Water to farm.
  8. Grinding on the Training Ground. It runs at the vanilla 1x rate, so you level three times slower there than anywhere else.
  9. Ignoring Enlightenment. Five free boosts from anyone 20+ levels above you, and it costs them nothing to give.
  10. Chasing quality instead of sockets. Two Rainbow gems will get you to 130 faster than any upgrade you could buy.
  11. Reaching 110 without a Moon Box. The best promotion reward in the game is sitting behind one cheap item. Have it ready.
🎉 That is the whole road. Take every promotion, socket Rainbow gems, level to 130, and bank your gear before you talk to the Rebirth Master. See you in Eden Conquer.